Eternal Student
Uncommon · Creature — Zombie Warlock
5.0PlayableRank 174 of 266
54.2%Rank 208 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 4/2 for four that trades well with an opposing creature. Once it is in the graveyard, you pay two mana for two 1/1 Inkling creature tokens with flying, so it stays useful after it dies.
Risks. Two toughness means it dies to almost anything. The value arrives late: it has to be in the graveyard first, then you pay two mana.
In the draft. A decent value card for a black deck that likes to trade creatures. Take it when no removal is within reach.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Uncommon: rank 62 of 100
- Black: rank 22 of 34
- Cost 4: rank 25 of 42
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 32,699 games
- 2 copies56.0 % · 4,055 games
- 3 copies50.5 % · 216 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 9,983 games
- Next two weeks54.4 % · 3,955 games
- After that52.8 % · 2,290 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emeritus of Abundance // Regrowth946 games · 60.5 % (instead of 55.4% expected)
- Aberrant Manawurm946 games · 54.0 % (instead of 50.6% expected)
- Lumaret's Favor1,336 games · 56.2 % (instead of 53.2% expected)
Cards it wins less with
- Fields of Strife2,860 games · 52.3 % (instead of 55.9% expected)
- Emeritus of Truce // Swords to Plowshares1,196 games · 53.4 % (instead of 57.0% expected)
Where it is played
B/W · 27 %
Played in 6.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




