Emeritus of Truce // Swords to Plowshares
Mythic · Creature — Cat Cleric // Instant
7.4Very goodRank 28 of 266
58.5%Rank 64 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A three-mana 3/3 that has a target player (you, usually) create a 1/1 white and black Inkling creature token with flying. If an opponent then controls more creatures than you, it becomes prepared: you can cast its copy for one white mana to exile a creature, whose controller gains life equal to its power.
Risks. It needs two white mana on turn three, and it only becomes prepared if an opponent controls more creatures than you. The removal gives the opponent some life.
In the draft. A good white pick, especially in a deck that falls behind on board. The 3/3 and the token are already worth the card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Mythic: rank 8 of 20
- White: rank 5 of 32
- Cost 3: rank 8 of 66
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 14,109 games
- 2 copies55.9 % · 220 games
Win rate since the set came out (card in hand)
- First two weeks60.6 % · 3,577 games
- Next two weeks58.6 % · 1,771 games
- After that54.3 % · 1,039 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Skycoach Waypoint733 games · 57.2 % (instead of 53.8% expected)
- Thunderdrum Soloist793 games · 59.5 % (instead of 56.4% expected)
- Fix What's Broken250 games · 55.2 % (instead of 52.5% expected)
Cards it wins less with
- Harsh Annotation476 games · 48.7 % (instead of 54.0% expected)
- Spectacle Summit955 games · 52.9 % (instead of 56.7% expected)
- Spiritcall Enthusiast // Scrollboost1,418 games · 52.5 % (instead of 56.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




