Last Gasp

Common · Instant

Pick rating

6.2GoodRank 85 of 266

Observed strength

57.4%Rank 92 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A two-mana instant removal that gives a creature -3/-3. It kills most early and mid-game creatures, and you can cast it in response or in the middle of combat.

Risks. It leaves bigger creatures alive. The effect only lasts until end of turn, so a toughness boost in response saves the target.

In the draft. A reliable common removal in black. Take it ahead of average creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.4 %(set average : 56.3 %)
Card in the opening hand56.0 %(set average : 54.9 %)
Card drawn during the game58.3 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 3 of 86
  • Black: rank 13 of 34
  • Cost 2: rank 21 of 69
  • Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

50,633 games58.6 %(all pairs : 56.2 %)
33,898 games55.0 %(all pairs : 56.2 %)
8,869 games53.4 %(all pairs : 56.2 %)
3,205 games51.9 %(all pairs : 56.2 %)
2,480 games54.8 %(all pairs : 56.2 %)

splash

2,444 games50.3 %(all pairs : 56.2 %)
1,768 games52.7 %(all pairs : 56.2 %)
1,638 games52.3 %(all pairs : 56.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.1 %· 12,811 games
All players, card in hand57.7 %· 54,802 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.6 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 82,656 games
  • 2 copies56.8 % · 23,670 games
  • 3 copies59.2 % · 3,420 games
  • 4 copies or more54.2 % · 288 games

Win rate since the set came out (card in hand)

  • First two weeks58.4 % · 30,311 games
  • Next two weeks57.0 % · 15,371 games
  • After that56.6 % · 9,120 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

B/U · 58 %B/W · 57 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Postmortem Professor

    12. Postmortem Professor

    8.4
  • Scheming Silvertongue // Sign in Blood

    25. Scheming Silvertongue // Sign in Blood

    7.6
  • Silverquill Charm

    30. Silverquill Charm

    7.4
  • End of the Hunt

    37. End of the Hunt

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.