Living History

Uncommon · Enchantment

Pick rating

6.2GoodRank 86 of 266

Observed strength

56.3%Rank 133 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A two-mana enchantment that makes a 2/2 Spirit creature token, then gives an attacker +2/+0 whenever you attack if a card left your graveyard this turn. A fine two-drop with some speed.

Risks. The bonus needs a card to leave your graveyard, which isn't common. Without it, this is mostly a 2/2 for two mana.

In the draft. A fine pick for aggressive red-white, better with flashback cards. Take it after your best creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.3 %)
Card in the opening hand56.8 %(set average : 54.9 %)
Card drawn during the game56.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)71.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 26 of 100
  • Red: rank 8 of 32
  • Cost 2: rank 22 of 69
  • Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

41,562 games58.3 %(all pairs : 57.5 %)
2,018 games50.9 %(all pairs : 57.5 %)
1,050 games49.9 %(all pairs : 57.5 %)
1,023 games49.8 %(all pairs : 57.5 %)
137 games43.1 %(all pairs : 57.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.9 %· 5,984 games
All players, card in hand57.1 %· 23,180 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.9 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 36,886 games
  • 2 copies58.1 % · 8,055 games
  • 3 copies58.5 % · 1,056 games
  • 4 copies or more55.7 % · 106 games

Win rate since the set came out (card in hand)

  • First two weeks58.6 % · 13,269 games
  • Next two weeks55.6 % · 6,368 games
  • After that54.1 % · 3,543 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 42 %

Played in 7.9% of the decks of the set

Other cards of the same cost and colours

  • Hardened Academic

    9. Hardened Academic

    8.6
  • Traumatic Critique

    21. Traumatic Critique

    7.7
  • Molten-Core Maestro

    26. Molten-Core Maestro

    7.5
  • Molten Note

    34. Molten Note

    7.3

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.