Lecturing Scornmage
Uncommon · Creature — Human Warlock
6.4GoodRank 76 of 266
58.1%Rank 69 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A one-mana creature that gets a +1/+1 counter every time you cast an instant or sorcery that targets a creature, thanks to Repartee. In a deck full of removal, it becomes a real threat for almost nothing.
Risks. It's a 1/1 with nothing else: without spells that target a creature it stays useless. It dies to the slightest damage and depends on your draws.
In the draft. A fine playable in a white-black deck with plenty of removal. Take it in the middle of the pack, not ahead of your best cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.3 win-rate points
Its place in the set
- Uncommon: rank 21 of 100
- Black: rank 11 of 34
- Cost 1: rank 9 of 26
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 35,537 games
- 2 copies59.5 % · 7,463 games
- 3 copies61.1 % · 908 games
Win rate since the set came out (card in hand)
- First two weeks58.7 % · 10,662 games
- Next two weeks58.7 % · 5,999 games
- After that58.6 % · 3,912 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nita, Forum Conciliator2,976 games · 56.8 % (instead of 55.3% expected)
- Biblioplex Tomekeeper198 games · 50.5 % (instead of 49.1% expected)
- Silverquill, the Disputant2,570 games · 58.0 % (instead of 56.7% expected)
Cards it wins less with
- Cauldron of Essence1,207 games · 49.5 % (instead of 55.6% expected)
- Witherbloom, the Balancer387 games · 47.3 % (instead of 52.8% expected)
- Old-Growth Educator1,677 games · 50.4 % (instead of 55.9% expected)
Where it is played
B/W · 43 %
Played in 8.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



