Witherbloom, the Balancer

Mythic · Legendary Creature — Elder Dragon

Pick rating

4.8WeakRank 194 of 266

Observed strength

50.5%Rank 292 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A 5/5 with flying and deathtouch whose cost drops by one for each creature you control, and your instants and sorceries gain affinity for creatures too. With a full board it comes down early.

Risks. With no creatures it costs eight mana, which is prohibitive. It needs two colours and a creature-focused plan.

In the draft. A powerful but demanding finisher for a black-green deck with many cheap creatures. In a deck with few creatures it sits stuck in your hand.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.5 %(set average : 56.3 %)
Card in the opening hand47.7 %(set average : 54.9 %)
Card drawn during the game52.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)73.0 %(set average : 63.0 %)

Its place in the set

  • Mythic: rank 20 of 20
  • Multicolour: rank 59 of 77
  • Cost 8: rank 1 of 1
  • Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,619 games52.5 %(all pairs : 50.7 %)
1,063 games47.2 %(all pairs : 50.7 %)
747 games52.2 %(all pairs : 50.7 %)

splash

250 games42.4 %(all pairs : 50.7 %)
250 games44.8 %(all pairs : 50.7 %)

splash

205 games51.7 %(all pairs : 50.7 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.6 %· 487 games
All players, card in hand50.6 %· 3,300 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.4 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.1 %(set average : 52.8 %)

Win rate since the set came out (card in hand)

  • First two weeks51.4 % · 2,095 games
  • Next two weeks49.3 % · 818 games
  • After that49.1 % · 387 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.