Studious First-Year // Rampant Growth

Common · Creature — Bear Wizard // Sorcery

Pick rating

5.8PlayableRank 122 of 266

Observed strength

56.9%Rank 112 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A one-mana 1/1 that enters prepared: for two mana you search for a basic land and put it onto the battlefield tapped. You get ramp and fixing plus a body.

Risks. The body is tiny, and casting the spell costs two mana of your turn. No pressure on the opponent.

In the draft. A good green common for a two-color ramp deck. Take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 56.3 %)
Card in the opening hand59.4 %(set average : 54.9 %)
Card drawn during the game55.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +5.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 17 of 86
  • Green: rank 12 of 32
  • Cost 1: rank 14 of 26
  • Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

29,146 games55.5 %(all pairs : 54.2 %)
24,979 games53.7 %(all pairs : 54.2 %)
20,482 games54.0 %(all pairs : 54.2 %)
12,233 games53.9 %(all pairs : 54.2 %)
2,250 games48.2 %(all pairs : 54.2 %)
2,106 games54.4 %(all pairs : 54.2 %)
1,255 games53.5 %(all pairs : 54.2 %)
618 games52.1 %(all pairs : 54.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 11,331 games
All players, card in hand56.9 %· 50,001 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.8 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 69,554 games
  • 2 copies54.5 % · 22,940 games
  • 3 copies55.8 % · 3,374 games
  • 4 copies or more55.0 % · 360 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 28,693 games
  • Next two weeks56.6 % · 13,409 games
  • After that56.1 % · 7,899 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

G/U · 66 %B/G · 61 %

Played in 18% of the decks of the set

Other cards of the same cost and colours

  • Ambitious Augmenter

    6. Ambitious Augmenter

    8.8
  • Slumbering Trudge

    22. Slumbering Trudge

    7.6
  • Wild Hypothesis

    205. Wild Hypothesis

    4.6
  • Oracle's Restoration

    254. Oracle's Restoration

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.