Brave-Kin Duo
Common · Creature — Rabbit Mouse
4.0WeakRank 225 of 261
52.0%Rank 235 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A one-mana 1/1 that, for one more mana, taps to give a creature +1/+1, at sorcery speed. It can win a combat every turn.
Risks. A tapped 1/1 doesn't block well, and the bonus only works on your turn. Rarely impactful.
In the draft. Filler for an aggressive white deck. It doesn't deserve an early pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.8 win-rate points
Its place in the set
- Common: rank 51 of 81
- White: rank 39 of 40
- Cost 1: rank 29 of 30
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 82,112 games
- 2 copies53.6 % · 22,722 games
- 3 copies53.7 % · 2,971 games
- 4 copies or more50.7 % · 294 games
Win rate since the set came out (card in hand)
- First two weeks52.4 % · 31,432 games
- Next two weeks51.8 % · 11,837 games
- After that52.8 % · 4,626 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Three Tree City1,033 games · 53.5 % (instead of 50.7% expected)
- Blooming Blast9,681 games · 54.7 % (instead of 52.9% expected)
- For the Common Good950 games · 49.4 % (instead of 47.7% expected)
- Seedpod Squire22,048 games · 53.3 % (instead of 51.8% expected)
Cards it wins less with
- Lunar Convocation1,646 games · 47.5 % (instead of 52.9% expected)
- Stocking the Pantry1,042 games · 45.0 % (instead of 50.2% expected)
- Zoraline, Cosmos Caller2,802 games · 53.0 % (instead of 56.0% expected)
Where it is played
R/W · 68 %G/W · 50 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



