Crumb and Get It

Common · Instant

Pick rating

5.5PlayableRank 138 of 261

Observed strength

55.7%Rank 138 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.5/10).

Why. A one-mana instant giving +2/+2: a combat won, or an opposing damage spell blanked for almost nothing. With the Gift, the creature also gains indestructible until end of turn.

Risks. It's a combat trick: with no creature it does nothing, and the opponent can respond by killing the target. The Gift gives the opponent a Food token.

In the draft. A good common trick for creature decks, but don't take it ahead of removal or solid creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.7 %(set average : 56.0 %)
Card in the opening hand55.2 %(set average : 55.0 %)
Card drawn during the game56.1 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)78.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 8 of 81
  • White: rank 23 of 40
  • Cost 1: rank 21 of 30
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

64,956 games56.0 %(all pairs : 55.1 %)
48,589 games54.9 %(all pairs : 55.1 %)
42,713 games55.3 %(all pairs : 55.1 %)
12,379 games52.9 %(all pairs : 55.1 %)
3,211 games60.9 %(all pairs : 55.1 %)
1,722 games50.1 %(all pairs : 55.1 %)
1,553 games50.1 %(all pairs : 55.1 %)
1,539 games48.5 %(all pairs : 55.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 15,656 games
All players, card in hand55.8 %· 78,933 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.1 % · 135,141 games
  • 2 copies55.2 % · 38,259 games
  • 3 copies55.7 % · 4,568 games
  • 4 copies or more54.6 % · 436 games

Win rate since the set came out (card in hand)

  • First two weeks56.3 % · 48,063 games
  • Next two weeks54.8 % · 21,889 games
  • After that55.4 % · 8,981 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 61 %R/W · 58 %

Played in 19% of the decks of the set

Other cards of the same cost and colours

  • Seasoned Warrenguard

    45. Seasoned Warrenguard

    7.0
  • Flowerfoot Swordmaster

    110. Flowerfoot Swordmaster

    5.8
  • Brave-Kin Duo

    225. Brave-Kin Duo

    4.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.