Warren Elder
Common · Creature — Rabbit Cleric
5.0PlayableRank 167 of 261
55.5%Rank 143 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 2/2 for two mana with a late-game ability: pay four mana and your creatures get +1/+1 until end of turn. It gives you a use for spare mana.
Risks. The 2/2 body is fragile, and the ability is costly for a small gain. On its own it doesn't win the game.
In the draft. A good two-drop for a white creature deck. Take it mid-pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 15 of 81
- White: rank 29 of 40
- Cost 2: rank 52 of 82
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 130,165 games
- 2 copies55.7 % · 49,284 games
- 3 copies56.7 % · 9,884 games
- 4 copies or more59.6 % · 1,602 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 58,012 games
- Next two weeks54.6 % · 24,992 games
- After that55.1 % · 10,177 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Three Tree City1,605 games · 55.1 % (instead of 52.4% expected)
- For the Common Good1,771 games · 51.0 % (instead of 49.4% expected)
- Heirloom Epic10,251 games · 56.4 % (instead of 55.2% expected)
Cards it wins less with
- Season of Weaving1,080 games · 50.7 % (instead of 56.2% expected)
- Sugar Coat3,582 games · 50.1 % (instead of 53.9% expected)
Where it is played
G/W · 71 %R/W · 68 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




