Druid of the Spade
Common · Creature — Rabbit Druid
5.1PlayableRank 166 of 261
54.1%Rank 184 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.1/10).
Why. A 2/3 for three mana that becomes a 4/3 trampler as long as you control a token. In a token-making deck, it attacks like a big creature.
Risks. Without a token it's a mediocre 2/3 for its cost. It relies on your deck to have a token in play.
In the draft. A card for a green-white token deck. Don't take it high elsewhere.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 14 of 81
- Green: rank 28 of 41
- Cost 3: rank 42 of 65
- Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 74,448 games
- 2 copies54.8 % · 24,994 games
- 3 copies55.0 % · 4,896 games
- 4 copies or more53.7 % · 763 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 30,909 games
- Next two weeks54.3 % · 13,622 games
- After that53.5 % · 5,219 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Starfall Invocation4,445 games · 56.3 % (instead of 54.5% expected)
- Season of the Burrow4,554 games · 58.5 % (instead of 56.6% expected)
- Three Tree City1,222 games · 53.3 % (instead of 51.5% expected)
- Shrike Force9,496 games · 56.3 % (instead of 54.8% expected)
Cards it wins less with
- Muerra, Trash Tactician1,877 games · 49.8 % (instead of 54.1% expected)
- Hugs, Grisly Guardian962 games · 50.1 % (instead of 53.9% expected)
- Maha, Its Feathers Night1,277 games · 54.4 % (instead of 57.6% expected)
Where it is played
G/W · 74 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




