Adrenaline Jockey
Uncommon · Creature — Minotaur Pilot
3.8WeakRank 241 of 271
51.2%Rank 245 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 3/3 for three whose ability punishes a player who casts a spell on someone else's turn: they take 4 damage. That deters the opponent's instants, but it applies to you too. Each time you activate an Exhaust ability it gets a +1/+1 counter.
Risks. The trigger hits you too: casting an instant on the opponent's turn costs you 4 life. The bonus only works if you have Exhaust abilities.
In the draft. A fine three-mana 3/3, taken late. Play it mainly if you have several Exhaust abilities.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Uncommon: rank 90 of 100
- Red: rank 31 of 38
- Cost 3: rank 54 of 63
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 36,906 games
- 2 copies52.7 % · 4,955 games
- 3 copies47.4 % · 424 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 12,433 games
- Next two weeks51.4 % · 4,750 games
- After that51.1 % · 1,610 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Count on Luck1,501 games · 53.2 % (instead of 49.8% expected)
- Streaking Oilgorger3,046 games · 54.8 % (instead of 51.4% expected)
- Amonkhet Raceway1,711 games · 53.9 % (instead of 51.3% expected)
Cards it wins less with
- Hulldrifter2,973 games · 49.3 % (instead of 52.0% expected)
- Collision Course2,816 games · 49.5 % (instead of 51.6% expected)
Where it is played
G/R · 33 %
Played in 5.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




