Cursecloth Wrappings

Rare · Artifact

Pick rating

7.3Very goodRank 35 of 271

Observed strength

58.9%Rank 37 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.3/10).

Why. A slow but steady recursion engine: each turn you give embalm to a creature card in your graveyard and it returns as a white Zombie token copy. Zombies get +1/+1, so the copy comes back bigger.

Risks. It does nothing on the battlefield by itself, and you repay the creature's full mana cost. Embalm only works at sorcery speed.

In the draft. A good pick for a grindy black deck with creatures worth replaying. Worse in an aggressive deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.9 %(set average : 55.7 %)
Card in the opening hand55.4 %(set average : 54.9 %)
Card drawn during the game61.2 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +5.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 19 of 60
  • Black: rank 1 of 37
  • Cost 4: rank 9 of 41
  • Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,823 games57.7 %(all pairs : 56.5 %)
10,153 games55.7 %(all pairs : 56.5 %)
6,945 games56.7 %(all pairs : 56.5 %)
5,500 games56.7 %(all pairs : 56.5 %)
1,698 games54.4 %(all pairs : 56.5 %)
1,430 games55.5 %(all pairs : 56.5 %)
994 games54.9 %(all pairs : 56.5 %)
766 games51.2 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.7 %· 4,154 games
All players, card in hand59.0 %· 20,632 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 46,148 games
  • 2 copies58.1 % · 1,288 games

Win rate since the set came out (card in hand)

  • First two weeks59.8 % · 12,295 games
  • Next two weeks58.2 % · 5,992 games
  • After that57.1 % · 2,345 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Debris Beetle

    8. Debris Beetle

    8.7
  • Oildeep Gearhulk

    40. Oildeep Gearhulk

    7.1
  • Far Fortune, End Boss

    54. Far Fortune, End Boss

    6.8
  • Gonti, Night Minister

    63. Gonti, Night Minister

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.