The Speed Demon
Mythic · Legendary Creature — Demon
7.2GoodRank 39 of 271
60.4%Rank 18 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.2/10).
Why. A 5/5 with flying and trample that draws at least one card at the end of each of your turns once it lands, and more as your speed climbs. A value engine that also closes the game in the air.
Risks. You lose as much life as the cards you draw, up to four per turn at max speed. Against an aggressive deck it can kill you itself. It needs two black mana.
In the draft. A very good pick to take early, especially in a deck that holds the board and has some life gain.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Mythic: rank 13 of 20
- Black: rank 2 of 37
- Cost 5: rank 7 of 30
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 21,622 games
- 2 copies57.9 % · 278 games
Win rate since the set came out (card in hand)
- First two weeks60.3 % · 5,554 games
- Next two weeks61.4 % · 2,846 games
- After that60.9 % · 1,122 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Locust Spray2,385 games · 59.4 % (instead of 56.2% expected)
- Debris Beetle1,551 games · 61.6 % (instead of 59.3% expected)
- Gas Guzzler1,911 games · 59.4 % (instead of 57.4% expected)
- Cursecloth Wrappings2,027 games · 60.5 % (instead of 58.6% expected)
Cards it wins less with
- Rangers' Refueler1,543 games · 54.8 % (instead of 58.5% expected)
- Aetherjacket1,603 games · 50.3 % (instead of 53.7% expected)
- Spikeshell Harrier2,024 games · 55.3 % (instead of 58.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




