Fuel the Flames
Uncommon · Instant
5.2PlayableRank 163 of 271
53.6%Rank 195 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A three-mana instant sweeper: 2 damage to each creature. It wipes out small boards and cycles for two if the moment is wrong.
Risks. It also hits your own creatures. Creatures with 3 or more toughness survive it.
In the draft. For a red deck with big creatures or a control plan. One copy at most; the cycling keeps it from being dead.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 63 of 100
- Red: rank 15 of 38
- Cost 3: rank 31 of 63
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.0 % · 24,296 games
- 2 copies53.0 % · 2,142 games
- 3 copies48.8 % · 172 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 8,121 games
- Next two weeks52.0 % · 3,348 games
- After that53.3 % · 1,253 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Monument to Endurance4,181 games · 52.6 % (instead of 48.4% expected)
- Scrounging Skyray7,143 games · 55.3 % (instead of 51.3% expected)
- Push the Limit2,524 games · 53.2 % (instead of 49.4% expected)
- Boosted Sloop7,002 games · 54.3 % (instead of 50.7% expected)
Cards it wins less with
- Pyrewood Gearhulk895 games · 50.1 % (instead of 54.1% expected)
- Grim Bauble2,054 games · 51.5 % (instead of 53.9% expected)
- Wreckage Wickerfolk2,041 games · 51.6 % (instead of 54.0% expected)
Where it is played
R/U · 26 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




