Push the Limit

Uncommon · Sorcery

Pick rating

2.0WeakRank 256 of 271

Observed strength

54.4%Rank 173 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Not good filler and often gets cut (2.0/10).

Why. A seven-mana sorcery that returns all Mount and Vehicle cards from your graveyard to the battlefield, then sacrifices them at the next end step. Your Vehicles become artifact creatures and your creatures gain haste.

Risks. Seven mana, and you need Mounts or Vehicles in the graveyard already. The payoff is a single attack, and what returns is sacrificed.

In the draft. A very specialized card, usually best avoided. Play it only in a red deck with many Vehicles and Mounts.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 55.7 %)
Card in the opening hand48.0 %(set average : 54.9 %)
Card drawn during the game57.8 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +4.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)29.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 93 of 100
  • Red: rank 36 of 38
  • Cost 7: rank 5 of 6
  • Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,212 games53.7 %(all pairs : 51.4 %)
4,282 games49.7 %(all pairs : 51.4 %)
1,745 games50.2 %(all pairs : 51.4 %)
1,743 games50.2 %(all pairs : 51.4 %)
872 games52.5 %(all pairs : 51.4 %)
493 games49.3 %(all pairs : 51.4 %)
368 games50.0 %(all pairs : 51.4 %)
367 games51.0 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.6 %· 2,433 games
All players, card in hand54.4 %· 9,024 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.2 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy50.8 % · 13,554 games
  • 2 copies53.3 % · 3,696 games
  • 3 copies47.7 % · 128 games

Win rate since the set came out (card in hand)

  • First two weeks53.5 % · 3,769 games
  • Next two weeks55.6 % · 3,494 games
  • After that53.8 % · 1,761 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 42 %

Played in 2.2% of the decks of the set

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.