Gloryheath Lynx

Uncommon · Creature — Cat Mount

Pick rating

7.4Very goodRank 29 of 271

Observed strength

59.6%Rank 26 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.4/10).

Why. A two-mana 2/3 lifelinker that fetches a basic Plains into your hand when it attacks saddled. Saddle 2 means tapping other creatures with total power 2, and the land keeps your land drops coming.

Risks. To use its ability you must attack saddled, which taps other creatures and exposes the Lynx. A 2/3 is modest in combat.

In the draft. A good pick for white decks, a very solid two-drop. Playable in every pair that includes white.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.6 %(set average : 55.7 %)
Card in the opening hand63.4 %(set average : 54.9 %)
Card drawn during the game56.8 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +5.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 2 of 100
  • White: rank 4 of 37
  • Cost 2: rank 4 of 64
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,352 games58.2 %(all pairs : 56.2 %)
15,030 games55.9 %(all pairs : 56.2 %)
13,217 games57.5 %(all pairs : 56.2 %)
12,472 games54.7 %(all pairs : 56.2 %)
2,766 games54.5 %(all pairs : 56.2 %)
2,185 games53.5 %(all pairs : 56.2 %)
1,742 games53.8 %(all pairs : 56.2 %)
1,249 games55.5 %(all pairs : 56.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.8 %· 6,069 games
All players, card in hand59.4 %· 33,658 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.6 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 59,774 games
  • 2 copies58.1 % · 11,114 games
  • 3 copies55.7 % · 1,165 games
  • 4 copies or more58.4 % · 149 games

Win rate since the set came out (card in hand)

  • First two weeks59.6 % · 19,593 games
  • Next two weeks58.8 % · 9,889 games
  • After that60.0 % · 4,176 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 38 %R/W · 38 %

Played in 8.3% of the decks of the set

Other cards of the same cost and colours

  • Bulwark Ox

    37. Bulwark Ox

    7.2
  • Mendicant Core, Guidelight

    46. Mendicant Core, Guidelight

    7.0
  • Gallant Strike

    55. Gallant Strike

    6.8
  • Lagorin, Soul of Alacria

    64. Lagorin, Soul of Alacria

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.