Racers' Scoreboard

Uncommon · Artifact

Pick rating

4.4WeakRank 218 of 271

Observed strength

48.5%Rank 269 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A four-mana artifact: when it enters, you draw two cards, then discard one. At max speed your spells cost one less.

Risks. It does nothing on the battlefield and leaves you with no pressure on turn four. Max speed comes late, if at all.

In the draft. A slow filler tool, below most creatures. Avoid it except in a very specific control deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.5 %(set average : 55.7 %)
Card in the opening hand45.0 %(set average : 54.9 %)
Card drawn during the game50.6 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : -1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)8.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 76 of 100
  • Colourless: rank 34 of 42
  • Cost 4: rank 29 of 41
  • Average pick: 11.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

991 games47.1 %(all pairs : 48.6 %)
782 games50.3 %(all pairs : 48.6 %)
599 games47.6 %(all pairs : 48.6 %)
369 games47.7 %(all pairs : 48.6 %)
339 games52.5 %(all pairs : 48.6 %)
334 games43.7 %(all pairs : 48.6 %)
263 games56.7 %(all pairs : 48.6 %)
262 games49.6 %(all pairs : 48.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.9 %· 366 games
All players, card in hand47.7 %· 2,373 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.3 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.1 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy48.6 % · 5,013 games
  • 2 copies47.1 % · 221 games

Win rate since the set came out (card in hand)

  • First two weeks47.9 % · 1,561 games
  • Next two weeks48.2 % · 625 games
  • After that44.4 % · 187 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Aetherspark

    7. The Aetherspark

    8.8
  • Wreck Remover

    265. Wreck Remover

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.