Mu Yanling, Wind Rider
Mythic · Legendary Creature — Human Wizard Pilot
9.3BombRank 2 of 271
65.3%Rank 4 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. Four mana gets you a 2/4 plus a colorless 3/2 Vehicle artifact token with crew 1, which flies thanks to her. Whenever one or more creatures with flying you control deal combat damage to a player, you draw, so card advantage comes fast.
Risks. If she dies, the Vehicle loses flying and the draws stop. An opponent with flying or reach blockers also slows your attacks.
In the draft. A bomb in blue: take her very early. She pairs with any flier or Vehicle beyond her own token, so look for Vehicles and evasive creatures on the side.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +13.3 win-rate points
Its place in the set
- Mythic: rank 2 of 20
- Blue: rank 1 of 37
- Cost 4: rank 1 of 41
- Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.3 % · 24,312 games
- 2 copies57.8 % · 199 games
Win rate since the set came out (card in hand)
- First two weeks66.5 % · 6,620 games
- Next two weeks63.8 % · 3,187 games
- After that63.2 % · 1,199 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Magmakin Artillerist2,069 games · 58.5 % (instead of 54.4% expected)
- Clamorous Ironclad2,248 games · 59.0 % (instead of 55.8% expected)
- Marauding Mako1,620 games · 59.7 % (instead of 56.6% expected)
- Boosted Sloop2,647 games · 59.0 % (instead of 56.1% expected)
Cards it wins less with
- Gloryheath Lynx1,413 games · 56.0 % (instead of 59.6% expected)
- Walking Sarcophagus1,918 games · 53.4 % (instead of 56.6% expected)
- Sundial, Dawn Tyrant1,286 games · 55.0 % (instead of 58.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




