Kolodin, Triumph Caster
Rare · Legendary Creature — Human Pilot
4.8WeakRank 191 of 271
51.2%Rank 246 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 2/3 for two that gives haste to your Mounts and Vehicles, saddles every Mount that enters, and animates every Vehicle that enters. They attack the turn they arrive.
Risks. It requires both red and white and a deck full of Vehicles and Mounts. Without them it is a plain 2/3.
In the draft. A niche red-white pick. Only take it if you already have several Mounts and Vehicles.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Rare: rank 55 of 60
- Multicolour: rank 41 of 43
- Cost 2: rank 47 of 64
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy49.9 % · 13,801 games
- 2 copies52.0 % · 1,311 games
Win rate since the set came out (card in hand)
- First two weeks51.0 % · 4,181 games
- Next two weeks51.7 % · 1,715 games
- After that48.5 % · 648 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Full Throttle279 games · 50.5 % (instead of 44.0% expected)
- Daretti, Rocketeer Engineer1,125 games · 50.9 % (instead of 46.0% expected)
- Reckless Velocitaur2,453 games · 50.8 % (instead of 46.2% expected)
- Cloudspire Coordinator7,191 games · 52.1 % (instead of 47.8% expected)
Cards it wins less with
- Marauding Mako812 games · 44.6 % (instead of 48.5% expected)
- Starting Column1,018 games · 45.8 % (instead of 48.6% expected)
- Veteran Beastrider1,380 games · 50.4 % (instead of 51.7% expected)
Where it is played
R/W · 34 %
Played in 1.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




