Reckless Velocitaur
Uncommon · Creature — Minotaur Pilot
1.5WeakRank 268 of 271
49.3%Rank 264 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.5/10).
Why. A 3/3 for four that gives +2/+0 and trample to a Mount or Vehicle it saddles or crews during your main phase. That makes attacks more dangerous.
Risks. It is only worth anything if a Mount or Vehicle is there to activate. Otherwise it is a four-mana 3/3 with no effect.
In the draft. A specialist card, taken very late. Play it only in a red deck with several Mounts and Vehicles.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.5 win-rate points
Its place in the set
- Uncommon: rank 99 of 100
- Red: rank 38 of 38
- Cost 4: rank 41 of 41
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.0 % · 19,213 games
- 2 copies50.5 % · 1,752 games
- 3 copies51.7 % · 118 games
Win rate since the set came out (card in hand)
- First two weeks49.4 % · 6,227 games
- Next two weeks48.4 % · 1,962 games
- After that48.5 % · 750 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cloudspire Skycycle4,251 games · 52.3 % (instead of 47.1% expected)
- Lifecraft Engine1,179 games · 52.3 % (instead of 47.4% expected)
- Kolodin, Triumph Caster2,453 games · 50.8 % (instead of 46.2% expected)
- Pride of the Road1,505 games · 53.4 % (instead of 48.9% expected)
Cards it wins less with
- Keen Buccaneer1,399 games · 44.7 % (instead of 50.4% expected)
- Howler's Heavy1,394 games · 45.9 % (instead of 50.1% expected)
- Bounce Off1,149 games · 46.9 % (instead of 50.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




