Possession Engine
Rare · Artifact — Vehicle
8.1Very goodRank 16 of 271
60.3%Rank 19 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.1/10).
Why. A 5/5 Vehicle for five mana that, on entering, steals an opponent's creature of your choice, which can't attack or block as long as you control the Vehicle. It is removal and a big body in one, and the stolen creature can still crew.
Risks. Crew 3 is costly, and if the Vehicle is destroyed or bounced the opponent gets the creature back. It also needs two blue mana.
In the draft. A very good pick in blue, playable in every blue deck. Keep enough creatures to crew it so it can attack as well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.2 win-rate points
Its place in the set
- Rare: rank 8 of 60
- Blue: rank 2 of 37
- Cost 5: rank 5 of 30
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 47,886 games
- 2 copies58.6 % · 1,879 games
Win rate since the set came out (card in hand)
- First two weeks60.7 % · 13,184 games
- Next two weeks59.5 % · 6,233 games
- After that60.6 % · 2,320 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Daretti, Rocketeer Engineer771 games · 55.9 % (instead of 52.6% expected)
- Tune Up1,495 games · 56.6 % (instead of 53.9% expected)
- Riptide Gearhulk1,573 games · 61.5 % (instead of 59.1% expected)
Cards it wins less with
- Repurposing Bay193 games · 45.6 % (instead of 50.7% expected)
- Fang Guardian3,278 games · 55.8 % (instead of 58.2% expected)
- Endrider Catalyzer2,739 games · 53.5 % (instead of 55.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




