Loot, the Pathfinder
Mythic · Legendary Creature — Beast Noble
9.0BombRank 4 of 271
64.1%Rank 6 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (9.0/10).
Why. A 2/4 with double strike, vigilance and haste for five, plus three Exhaust abilities: three mana of one color, three cards drawn, or three damage to any target. Haste lets you use one the turn it lands.
Risks. It needs green, blue and red: very hard to cast outside a well-fixed deck. Each Exhaust ability works once and taps Loot, so you get one effect per turn, and removal can take it before you finish.
In the draft. A bomb, but only if you are already in two of its colors with a way to fix the third. Otherwise let it pass or take it as a gamble.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.2 win-rate points
Its place in the set
- Mythic: rank 4 of 20
- Multicolour: rank 3 of 43
- Cost 5: rank 3 of 30
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 22,020 games
- 2 copies54.7 % · 318 games
Win rate since the set came out (card in hand)
- First two weeks64.1 % · 5,734 games
- Next two weeks63.5 % · 3,042 games
- After that61.6 % · 1,189 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Regal Imperiosaur1,564 games · 61.9 % (instead of 58.8% expected)
- Redshift, Rocketeer Chief1,690 games · 59.1 % (instead of 56.2% expected)
- Wind-Scarred Crag1,228 games · 57.2 % (instead of 54.8% expected)
- Fuel the Flames1,252 games · 57.5 % (instead of 55.3% expected)
Cards it wins less with
- Slick Imitator1,627 games · 51.8 % (instead of 54.8% expected)
- Dismal Backwater1,400 games · 53.8 % (instead of 56.7% expected)
- Mindspring Merfolk2,019 games · 56.0 % (instead of 58.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




