Sab-Sunen, Luxa Embodied
Mythic · Legendary Creature — God
9.1BombRank 3 of 271
68.0%Rank 1 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.1/10).
Why. A 6/6 with reach, trample and indestructible for five. Each first main phase it gets a counter: with an odd total you draw two cards, with an even total it can attack and block. It almost never dies in combat.
Risks. Every other turn it can neither attack nor block, leaving holes in your defense. Exile, bounce and forced sacrifice beat it, since indestructible doesn't cover everything.
In the draft. A bomb: first pick in green-blue. It is still excellent in green with another color; just plan around the off turns.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +15.4 win-rate points
Its place in the set
- Mythic: rank 3 of 20
- Multicolour: rank 2 of 43
- Cost 5: rank 2 of 30
- Average pick: 1.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.8 % · 26,691 games
- 2 copies65.1 % · 272 games
Win rate since the set came out (card in hand)
- First two weeks69.2 % · 7,481 games
- Next two weeks66.1 % · 3,433 games
- After that65.9 % · 1,174 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Point the Way495 games · 57.2 % (instead of 52.9% expected)
- District Mascot1,669 games · 64.8 % (instead of 61.6% expected)
- Spell Pierce381 games · 57.0 % (instead of 54.6% expected)
- Webstrike Elite1,845 games · 63.5 % (instead of 61.4% expected)
Cards it wins less with
- Memory Guardian1,747 games · 55.4 % (instead of 58.7% expected)
- Broadcast Rambler1,546 games · 56.8 % (instead of 59.8% expected)
- Maximum Overdrive2,286 games · 57.0 % (instead of 60.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




