Mimeoplasm, Revered One
Mythic · Legendary Creature — Ooze
2.0WeakRank 255 of 271
51.0%Rank 250 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A three-color creature with X in its cost: it exiles up to X creature cards from your graveyard and enters with three +1/+1 counters for each card exiled. Later, for two mana, it can become a copy of one of those cards, except it is 0/0.
Risks. It needs black, green and blue, and creatures in the graveyard: with nothing exiled it dies at once as a 0/0. The card cost is high.
In the draft. A gamble card, taken very late and only in a three-color deck with many creatures. Do not bend your deck for it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Mythic: rank 20 of 20
- Multicolour: rank 43 of 43
- Cost 3: rank 61 of 63
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.4 % · 8,743 games
- 2 copies40.6 % · 165 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 2,473 games
- Next two weeks49.0 % · 1,050 games
- After that49.7 % · 324 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kalakscion, Hunger Tyrant513 games · 55.0 % (instead of 49.7% expected)
- Agonasaur Rex890 games · 58.1 % (instead of 55.0% expected)
- Silken Strength619 games · 54.0 % (instead of 51.1% expected)
- Shefet Archfiend1,093 games · 53.7 % (instead of 51.1% expected)
Cards it wins less with
- Slick Imitator519 games · 43.0 % (instead of 48.7% expected)
- Foul Roads700 games · 47.6 % (instead of 51.7% expected)
- Marketback Walker495 games · 47.7 % (instead of 51.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




