Wreck Remover
Common · Artifact Creature — Construct
2.0WeakRank 265 of 271
52.6%Rank 221 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A colorless 3/4 for four. When it enters or attacks, it exiles a card from a graveyard and you gain 1 life. The body is solid for the price and Cycling keeps it from rotting in hand.
Risks. The effect is minor in most games. It is a good body, nothing more.
In the draft. Colorless filler, taken in the middle or late in the pack. It fits nearly every deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 88 of 91
- Colourless: rank 41 of 42
- Cost 4: rank 39 of 41
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.9 % · 46,617 games
- 2 copies51.3 % · 4,786 games
- 3 copies49.2 % · 423 games
Win rate since the set came out (card in hand)
- First two weeks52.8 % · 12,557 games
- Next two weeks52.4 % · 8,180 games
- After that52.2 % · 3,143 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Count on Luck369 games · 54.2 % (instead of 49.9% expected)
- Ketramose, the New Dawn696 games · 50.6 % (instead of 46.6% expected)
- Repurposing Bay384 games · 50.5 % (instead of 46.6% expected)
- Wastewood Verge1,981 games · 56.4 % (instead of 52.9% expected)
Cards it wins less with
- Point the Way430 games · 43.7 % (instead of 45.8% expected)
- The Last Ride892 games · 49.1 % (instead of 51.0% expected)
- Lumbering Worldwagon2,521 games · 54.7 % (instead of 56.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


