Road Rage
Uncommon · Instant
7.0GoodRank 48 of 271
56.0%Rank 103 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A solid uncommon of the format (7.0/10).
Why. For one red mana this instant deals 2 damage to a creature or planeswalker, plus one for each Mount or Vehicle you control. Cheap removal that gets much stronger with Vehicles.
Risks. With no Mounts or Vehicles, it is plain 2 damage, which kills little.
In the draft. A good pick for any red deck. Look for Vehicles to raise its damage.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Uncommon: rank 7 of 100
- Red: rank 7 of 38
- Cost 1: rank 6 of 29
- Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 65,361 games
- 2 copies55.1 % · 9,812 games
- 3 copies55.1 % · 826 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 22,163 games
- Next two weeks55.4 % · 9,424 games
- After that55.7 % · 3,624 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Point the Way427 games · 51.5 % (instead of 48.0% expected)
- Ripclaw Wrangler1,810 games · 55.9 % (instead of 52.4% expected)
- Spell Pierce480 games · 53.1 % (instead of 49.6% expected)
Cards it wins less with
- Spectacular Pileup1,579 games · 49.4 % (instead of 54.1% expected)
- Racers' Scoreboard410 games · 45.1 % (instead of 48.6% expected)
- Waxen Shapethief1,921 games · 49.6 % (instead of 52.2% expected)
Where it is played
R/W · 34 %B/R · 31 %
Played in 8.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




