Rover Blades

Uncommon · Artifact — Equipment Vehicle

Pick rating

4.2WeakRank 229 of 271

Observed strength

49.8%Rank 261 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A colourless 2/2 Equipment Vehicle with double strike for three: once crewed, it hits twice. You can also equip it to a creature for four mana, which then has double strike.

Risks. Equipping for four is very expensive, and a 2/2 body is weak. Crewing taps a creature, which lowers your own attack.

In the draft. A slow card, only for a deck with several creatures worth equipping. Otherwise avoid it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.8 %(set average : 55.7 %)
Card in the opening hand48.5 %(set average : 54.9 %)
Card drawn during the game50.7 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : -2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)34.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 81 of 100
  • Colourless: rank 36 of 42
  • Cost 3: rank 52 of 63
  • Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,775 games51.2 %(all pairs : 51.2 %)
3,722 games52.7 %(all pairs : 51.2 %)
2,688 games49.7 %(all pairs : 51.2 %)
2,469 games51.9 %(all pairs : 51.2 %)
2,418 games53.5 %(all pairs : 51.2 %)
2,171 games52.2 %(all pairs : 51.2 %)
1,865 games52.5 %(all pairs : 51.2 %)
1,761 games51.2 %(all pairs : 51.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.0 %· 1,479 games
All players, card in hand49.8 %· 11,176 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.2 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy51.3 % · 25,891 games
  • 2 copies49.9 % · 992 games

Win rate since the set came out (card in hand)

  • First two weeks49.7 % · 7,490 games
  • Next two weeks50.0 % · 2,777 games
  • After that50.3 % · 909 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Monument to Endurance

    75. Monument to Endurance

    6.4
  • Marshals' Pathcruiser

    102. Marshals' Pathcruiser

    6.0
  • Lifecraft Engine

    165. Lifecraft Engine

    5.2
  • Starting Column

    222. Starting Column

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.