Scrabbling Skullcrab

Uncommon · Creature — Crab Skeleton

Pick rating

4.6WeakRank 207 of 271

Observed strength

51.8%Rank 230 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A one-mana 0/3 that blocks small creatures and, on each Eerie trigger, puts the top two cards of a player's library into their graveyard. It is a niche deck tool, not an efficient card on its own.

Risks. Without many enchantments or Rooms it almost never triggers, and even then it does not win the game. With 0 power it cannot attack.

In the draft. Let it go, except in a blue-white deck built around enchantments, and even then late in the pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.8 %(set average : 55.9 %)
Card in the opening hand50.7 %(set average : 55.0 %)
Card drawn during the game52.5 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)59.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 89 of 100
  • Blue: rank 32 of 41
  • Cost 1: rank 25 of 26
  • Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,471 games53.5 %(all pairs : 50.7 %)
7,652 games48.9 %(all pairs : 50.7 %)
7,422 games48.5 %(all pairs : 50.7 %)
4,098 games48.7 %(all pairs : 50.7 %)
1,685 games54.2 %(all pairs : 50.7 %)
1,617 games45.7 %(all pairs : 50.7 %)
959 games46.6 %(all pairs : 50.7 %)
669 games45.0 %(all pairs : 50.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.6 %· 6,157 games
All players, card in hand50.8 %· 23,805 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.1 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.3 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy50.3 % · 33,644 games
  • 2 copies50.9 % · 10,320 games
  • 3 copies54.5 % · 2,087 games
  • 4 copies or more52.6 % · 422 games

Win rate since the set came out (card in hand)

  • First two weeks50.6 % · 12,695 games
  • Next two weeks50.9 % · 8,076 games
  • After that51.5 % · 3,034 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Unable to Scream

    94. Unable to Scream

    6.2
  • Enter the Enigma

    187. Enter the Enigma

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.