Duskmourn: House of Horror (DSK)
Released September 27, 2024 · 271 rated cards
Artwork: Overlord of the Boilerbilges
- A ten-archetype set: every colour pair has its gold uncommons and its own plan, plus a common dual land that enters tapped unless a player has 13 or less life.
- Delirium (four or more card types in your graveyard) and eerie (triggered by enchantments and Rooms) are the two main axes: twenty cards carry the first, fifteen the second.
- Rooms are two-door enchantments: 23 cards in the set, with good removal and card draw among them. Manifest dread (28 cards) creates face-down 2/2 creatures.
- Five Overlords are played in two steps thanks to impending: an enchantment first, a creature a few turns later.
In figures
- 1,011,949 games analysed
- On the play: 56.8% wins, against 52.1% on the draw
- A game lasts 9.0 turns on average
What players think
Duskmourn is seen as a format of average to slow pace, with grindy games, plenty of bombs, Rooms performing better than expected, and fixing as the main limit on splashing. White is seen as the strongest color: Eerie and Glimmers and Small Attackers are named at the top, Face-Down Creatures has its fans too, while Survivors disappoints and black is seen as the weakest color. Our measured games confirm most of this: and decks win the most often, follows, and stays in the lower half. They qualify the black verdict: Sacrifices and Graveyard and Insects sit in the upper-middle of the ranking, while Returns from the Graveyard and Eerie Fliers really are among the last.
Colour pairs
Win rate of the decks of each pair, from real games of online draft players.
| Pair | Share of games | Win rate | Strong players | Over time |
|---|---|---|---|---|
| Eerie and Glimmers | 15.0 % | 56.4 % | 55.6 % | 57.0 → 55.7 → 55.5 |
| Small Attackers | 13.9 % | 56.9 % | 55.8 % | 57.4 → 56.2 → 56.3 |
| Face-Down Creatures | 11.6 % | 55.5 % | 54.1 % | 56.1 → 54.7 → 54.7 |
| Aggressive Delirium | 11.5 % | 55.3 % | 54.0 % | 56.1 → 54.3 → 54.7 |
| Sacrifices | 8.2 % | 54.9 % | 54.1 % | 55.1 → 54.6 → 55.2 |
| Graveyard and Insects | 8.1 % | 54.3 % | 52.5 % | 54.7 → 53.6 → 53.7 |
| Returns from the Graveyard | 5.4 % | 52.0 % | 50.8 % | 51.8 → 52.4 → 52.2 |
| Rooms and Damage | 5.2 % | 52.1 % | 50.9 % | 52.1 → 52.0 → 52.2 |
| Survivors | 4.8 % | 52.6 % | 51.4 % | 52.7 → 52.4 → 51.9 |
| Eerie Fliers | 4.0 % | 51.7 % | 51.8 % | 51.5 → 51.6 → 52.7 |
Archetypes: the gold uncommons
Eerie and Glimmers
56.4 % win rate15.0 % of gamesEerie
Small Attackers
56.9 % win rate13.9 % of gamesFace-Down Creatures
55.5 % win rate11.6 % of gamesManifest dread
Aggressive Delirium
55.3 % win rate11.5 % of gamesDelirium
Sacrifices
54.9 % win rate8.2 % of gamesGraveyard and Insects
54.3 % win rate8.1 % of gamesDelirium
Returns from the Graveyard
52.0 % win rate5.4 % of gamesRooms and Damage
52.1 % win rate5.2 % of gamesRooms
Survivors
52.6 % win rate4.8 % of gamesSurvival
Eerie Fliers
51.7 % win rate4.0 % of gamesEerie
Mechanics of the set
Delirium
An ability word: the effect is active, or can happen, as long as there are four or more card types among cards in your graveyard.
Eerie
An ability word: the effect happens whenever an enchantment you control enters and whenever you fully unlock a Room.
Survival
An ability word: at the beginning of your second main phase, if this creature is tapped, the effect happens.
Manifest dread
Look at the top two cards of your library, put one onto the battlefield face down as a 2/2 creature and the other into your graveyard; you may turn it face up any time for its mana cost if it's a creature card.
Rooms
A Room is an enchantment with two halves: you cast either one, that door is unlocked on the battlefield, and you can pay the other door's cost later, as a sorcery.
Impending
You may cast the spell for its impending cost: it enters with time counters and isn't a creature until the last is removed, one counter at the beginning of its controller's end step.
The best cards
Best rares and mythics
- 1. Overlord of the Boilerbilges9.4
- 2. Overlord of the Mistmoors9.3
- 3. Overlord of the Floodpits9.1
- 4. Valgavoth's Onslaught9.0
- 5. Tyvar, the Pummeler8.9
- 6. Overlord of the Balemurk8.8
- 7. The Rollercrusher Ride8.8
- 9. Abhorrent Oculus8.6
Best removal
- 1. Overlord of the Boilerbilges9.4
- 7. The Rollercrusher Ride8.8
- 8. Sheltered by Ghosts8.7
- 11. Niko, Light of Hope8.5
- 26. Arabella, Abandoned Doll7.5
- 42. Betrayer's Bargain7.0
- 43. Exorcise7.0
- 44. Ghost Vacuum7.0
By colour
White
- 2. Overlord of the Mistmoors9.3
- 8. Sheltered by Ghosts8.7
- 12. Ghostly Dancers8.4
- 14. Dollmaker's Shop // Porcelain Gallery8.2
- 19. Unidentified Hovership7.9
Blue
- 3. Overlord of the Floodpits9.1
- 9. Abhorrent Oculus8.6
- 18. Enduring Curiosity7.9
- 21. Entity Tracker7.7
- 25. Silent Hallcreeper7.6
Black
- 6. Overlord of the Balemurk8.8
- 15. Unstoppable Slasher8.2
- 16. Unholy Annex // Ritual Chamber8.1
- 57. Valgavoth, Terror Eater6.8
- 61. Come Back Wrong6.6
Red
- 1. Overlord of the Boilerbilges9.4
- 7. The Rollercrusher Ride8.8
- 13. Screaming Nemesis8.3
- 23. Fear of Missing Out7.6
- 28. Chainsaw7.4
Green
- 4. Valgavoth's Onslaught9.0
- 5. Tyvar, the Pummeler8.9
- 38. Overlord of the Hauntwoods7.2
- 39. Hauntwoods Shrieker7.2
- 40. Balustrade Wurm7.1
Rank by our rating, then rank by win rate when the card is in hand.
They win more than their rank
- 230. Ticket Booth // Tunnel of Hate230 → 1224.2
- 236. Moldering Gym // Weight Room236 → 1474.0
- 195. Meat Locker // Drowned Diner195 → 1194.8
- 198. Terramorphic Expanse198 → 1244.8
- 209. Bashful Beastie209 → 1354.6
They win less than their rank
- 95. Untimely Malfunction95 → 2136.2
- 103. Intruding Soulrager103 → 2066.0
- 110. Grab the Prize110 → 2005.9
- 57. Valgavoth, Terror Eater57 → 1446.8
- 138. Pyroclasm138 → 2235.6
To remember
- Twenty cards in the set have delirium: vary the card types that end up in your graveyard (creature, instant, sorcery, land, artifact, enchantment) to reach four types.
- Fifteen cards have eerie and 23 cards are Rooms: playing plenty of enchantments (Rooms, Auras, enchantment creatures) makes the eerie cards much more effective.
- The ten common dual lands enter tapped unless a player has 13 or less life: take them early once you are sure of your pair.
- There are five Overlords: cast for their impending cost they act immediately but are not creatures for several turns, so they do not block right away.
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.































