Duskmourn: House of Horror (DSK)
Rooms
The rule
A Room is an enchantment with two halves: you cast either one, that door is unlocked on the battlefield, and you can pay the other door's cost later, as a sorcery.
In play
One card gives two effects, often cheap removal or card draw first and a second effect later; each Room cast or fully unlocked triggers eerie.
The archetypes that lean on it
The other mechanics of the set
The Rooms cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. Smoky Lounge // Misty Salon53.4 %4.8
- 2. Central Elevator // Promising Stairs52.1 %5.0
- 3. Rampaging Soulrager49.4 %1.4


