Duskmourn: House of Horror (DSK)
Eerie
The rule
An ability word: the effect happens whenever an enchantment you control enters and whenever you fully unlock a Room.
In play
Rooms, enchantment creatures, Auras and Glimmer tokens (which are enchantments) trigger eerie: the more enchantments you play, the harder these cards work.
The archetypes that lean on it
The other mechanics of the set
The Eerie cards, ranked
Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).
- 1. Ghostly Dancers64.4 %8.4
- 2. Entity Tracker61.7 %7.7
- 3. Optimistic Scavenger60.7 %7.6
- 4. Gremlin Tamer60.0 %7.3
- 5. Stalked Researcher54.1 %5.0
- 6. Fear of Infinity54.0 %5.3
- 7. Unwilling Vessel53.4 %5.2
- 8. Cult Healer53.1 %4.8
- 9. Erratic Apparition52.9 %4.2
- 10. Dashing Bloodsucker52.6 %4.4
- 11. Skullsnap Nuisance52.4 %5.1
- 12. Scrabbling Skullcrab51.8 %4.6
- 13. Infernal Phantom51.2 %4.2
- 14. Victor, Valgavoth's Seneschal51.2 %4.0
- 15. Balemurk Leech50.6 %2.0


