Duskmourn: House of Horror (DSK)

Delirium

The rule

An ability word: the effect is active, or can happen, as long as there are four or more card types among cards in your graveyard.

In play

Fill your graveyard with varied types (creature, land, instant, sorcery, artifact, enchantment): surveil and mill effects, sacrifices, and cards that die or are discarded help you reach it.

The archetypes that lean on it

The other mechanics of the set

The Delirium cards, ranked

Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).

  1. 1. The Swarmweaver64.7 %8.5
  2. 2. The Rollercrusher Ride60.4 %8.8
  3. 3. Fear of Missing Out59.9 %7.6
  4. 4. Wildfire Wickerfolk59.0 %7.0
  5. 5. Balustrade Wurm58.9 %7.1
  6. 6. Patchwork Beastie58.1 %7.0
  7. 7. Beastie Beatdown57.9 %6.7
  8. 8. Omnivorous Flytrap57.8 %6.8
  9. 9. Fear of Burning Alive57.8 %6.4
  10. 10. Spineseeker Centipede57.4 %6.0
  11. 11. Drag to the Roots57.2 %6.6
  12. 12. Osseous Sticktwister56.8 %6.2
  13. 13. Let's Play a Game56.1 %5.7
  14. 14. Wickerfolk Thresher55.0 %5.5
  15. 15. Hand That Feeds54.7 %5.0
  16. 16. Impossible Inferno54.0 %5.4
  17. 17. Violent Urge53.1 %5.4
  18. 18. Resurrected Cultist51.8 %4.0
  19. 19. Demonic Counsel51.3 %4.0
  20. 20. Winter, Misanthropic Guide48.5 %2.0