Aurora Awakener
Mythic · Creature — Giant Druid
7.4Very goodRank 28 of 264
60.6%Rank 31 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A 7/7 trampler for seven whose enters trigger reveals cards until X permanents, X being the number of colours among your permanents, and puts as many as you like onto the battlefield. In a multicolour deck the value can be huge.
Risks. Seven mana is late. With few colours X is small, and the effect is random.
In the draft. A late-game card, take it at a middling pick. It is worth more in a green deck that plays permanents of several colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.5 win-rate points
Its place in the set
- Mythic: rank 12 of 22
- Green: rank 4 of 40
- Cost 7: rank 2 of 7
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 15,011 games
- 2 copies58.7 % · 179 games
Win rate since the set came out (card in hand)
- First two weeks61.8 % · 4,519 games
- Next two weeks59.3 % · 1,608 games
- After that56.4 % · 567 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Giantfall800 games · 56.4 % (instead of 53.3% expected)
- Shimmercreep1,689 games · 55.7 % (instead of 52.6% expected)
- Gloom Ripper803 games · 63.1 % (instead of 60.2% expected)
- Nameless Inversion1,335 games · 58.7 % (instead of 55.7% expected)
Cards it wins less with
- Soulbright Seeker777 games · 51.2 % (instead of 55.2% expected)
- Dawn's Light Archer2,595 games · 53.2 % (instead of 56.0% expected)
- Unforgiving Aim1,149 games · 50.1 % (instead of 52.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

