Ashling, Rekindled // Ashling, Rimebound

Rare · Legendary Creature — Elemental Sorcerer // Legendary Creature — Elemental Wizard

Pick rating

7.4Very goodRank 27 of 264

Observed strength

60.5%Rank 32 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.4/10).

Why. A 1/3 for two mana that lets you discard to draw when it enters, then transforms by paying a blue mana into a mana source for spells with mana value 4 or greater. A good early play that accelerates later.

Risks. A 1/3 that does not attack well. Transforming needs blue mana, and the mana it makes only pays for spells with mana value 4 or greater.

In the draft. Good in a blue-red deck with expensive spells, take it at a middling pick. In mono-red its value drops.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.5 %(set average : 55.7 %)
Card in the opening hand63.4 %(set average : 54.5 %)
Card drawn during the game58.4 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +9.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 15 of 61
  • Red: rank 4 of 40
  • Cost 2: rank 4 of 72
  • Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,759 games57.4 %(all pairs : 55.7 %)
2,250 games53.1 %(all pairs : 55.7 %)
1,072 games52.5 %(all pairs : 55.7 %)
1,010 games53.0 %(all pairs : 55.7 %)
779 games51.3 %(all pairs : 55.7 %)
485 games50.7 %(all pairs : 55.7 %)
442 games50.9 %(all pairs : 55.7 %)
290 games51.4 %(all pairs : 55.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.8 %· 2,770 games
All players, card in hand60.5 %· 10,634 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.1 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 22,149 games
  • 2 copies55.3 % · 1,149 games

Win rate since the set came out (card in hand)

  • First two weeks60.3 % · 6,982 games
  • Next two weeks60.8 % · 2,693 games
  • After that61.2 % · 959 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Dream Harvest629 games · 56.1 % (instead of 51.1% expected)
  • Deceit802 games · 60.1 % (instead of 55.5% expected)
  • Sunderflock3,226 games · 63.1 % (instead of 58.8% expected)
  • Vibrance1,302 games · 61.4 % (instead of 57.4% expected)

Cards it wins less with

Other cards of the same cost and colours

  • Boggart Cursecrafter

    40. Boggart Cursecrafter

    7.0
  • Explosive Prodigy

    52. Explosive Prodigy

    6.8
  • Flamebraider

    75. Flamebraider

    6.4
  • Sear

    78. Sear

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.