Ashling, Rekindled // Ashling, Rimebound
Rare · Legendary Creature — Elemental Sorcerer // Legendary Creature — Elemental Wizard
7.4Very goodRank 27 of 264
60.5%Rank 32 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A 1/3 for two mana that lets you discard to draw when it enters, then transforms by paying a blue mana into a mana source for spells with mana value 4 or greater. A good early play that accelerates later.
Risks. A 1/3 that does not attack well. Transforming needs blue mana, and the mana it makes only pays for spells with mana value 4 or greater.
In the draft. Good in a blue-red deck with expensive spells, take it at a middling pick. In mono-red its value drops.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.4 win-rate points
Its place in the set
- Rare: rank 15 of 61
- Red: rank 4 of 40
- Cost 2: rank 4 of 72
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 22,149 games
- 2 copies55.3 % · 1,149 games
Win rate since the set came out (card in hand)
- First two weeks60.3 % · 6,982 games
- Next two weeks60.8 % · 2,693 games
- After that61.2 % · 959 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dream Harvest629 games · 56.1 % (instead of 51.1% expected)
- Deceit802 games · 60.1 % (instead of 55.5% expected)
- Sunderflock3,226 games · 63.1 % (instead of 58.8% expected)
- Vibrance1,302 games · 61.4 % (instead of 57.4% expected)
Cards it wins less with
- Assert Perfection1,373 games · 53.6 % (instead of 57.1% expected)
- Liminal Hold1,804 games · 52.7 % (instead of 55.9% expected)
- Catharsis696 games · 49.1 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




