Shimmercreep
Uncommon · Creature — Elemental
4.8WeakRank 188 of 264
54.4%Rank 154 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 3/5 with menace for five mana whose Vivid enter effect drains the opponent for X and gains you X, X being the number of colours among your permanents. In a two-colour deck it is a modest drain, but the body holds up well.
Risks. The drain stays small since it depends on the colours of your permanents, and the body alone is not spectacular. Five mana is the top of the curve.
In the draft. A decent uncommon for a multicolour black deck. It is better with permanents of varied colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Uncommon: rank 76 of 100
- Black: rank 27 of 39
- Cost 5: rank 24 of 32
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 26,070 games
- 2 copies53.3 % · 4,091 games
- 3 copies56.5 % · 379 games
Win rate since the set came out (card in hand)
- First two weeks54.3 % · 9,655 games
- Next two weeks56.4 % · 3,438 games
- After that53.3 % · 1,130 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perfect Intimidation438 games · 52.3 % (instead of 46.0% expected)
- Ashling's Command2,271 games · 60.5 % (instead of 56.1% expected)
- Prismatic Undercurrents2,357 games · 49.6 % (instead of 45.7% expected)
- Deceit1,392 games · 55.5 % (instead of 52.1% expected)
Cards it wins less with
- Bark of Doran330 games · 43.6 % (instead of 48.6% expected)
- Champion of the Weird1,107 games · 48.1 % (instead of 52.3% expected)
- Maralen, Fae Ascendant1,525 games · 48.7 % (instead of 52.7% expected)
Where it is played
G/R · 25 %
Played in 5.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




