Champions of the Perfect
Rare · Creature — Elf Warrior
8.5BombRank 10 of 264
61.0%Rank 23 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.5/10).
Why. A 6/6 for four that draws you a card every time you cast a creature spell. The cost is to behold an Elf and exile it: when the creature leaves the battlefield, the Elf returns to your hand. A big body that generates value turn after turn.
Risks. It needs an Elf on the battlefield or in hand, and exiles it. A removal spell takes it quickly, but the Elf comes back to your hand.
In the draft. A bomb for a black-green deck with many Elves, take it very early. It loses most of its value without enough Elves.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.3 win-rate points
Its place in the set
- Rare: rank 4 of 61
- Green: rank 1 of 40
- Cost 4: rank 1 of 47
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 22,495 games
- 2 copies61.8 % · 1,051 games
Win rate since the set came out (card in hand)
- First two weeks61.5 % · 7,051 games
- Next two weeks60.7 % · 2,278 games
- After that61.2 % · 849 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sapling Nursery1,731 games · 58.8 % (instead of 56.0% expected)
- Maralen, Fae Ascendant2,443 games · 60.0 % (instead of 57.5% expected)
- Requiting Hex2,434 games · 57.2 % (instead of 54.7% expected)
Cards it wins less with
- Spiral into Solitude1,671 games · 51.9 % (instead of 56.8% expected)
- Liminal Hold2,178 games · 53.9 % (instead of 57.2% expected)
- Eclipsed Kithkin1,863 games · 57.3 % (instead of 59.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




