Moon-Vigil Adherents
Uncommon · Creature — Elf Druid
6.2GoodRank 88 of 264
58.6%Rank 55 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A four-mana 0/0 with trample that gets +1/+1 for each creature you control and each creature card in your graveyard. It counts itself, so it grows quickly in the mid-game.
Risks. Alone on the board it is only a 1/1: it depends on your other creatures and your graveyard. A removal kills it in one answer.
In the draft. A good uncommon in green, especially green-black. Take it in a deck with many creatures, more as an attacker than as a defender.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.6 win-rate points
Its place in the set
- Uncommon: rank 29 of 100
- Green: rank 11 of 40
- Cost 4: rank 12 of 47
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 46,760 games
- 2 copies59.1 % · 7,617 games
- 3 copies59.7 % · 757 games
Win rate since the set came out (card in hand)
- First two weeks59.4 % · 16,935 games
- Next two weeks57.9 % · 5,816 games
- After that57.8 % · 2,436 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Moonshadow1,905 games · 59.7 % (instead of 56.7% expected)
- Requiting Hex4,407 games · 56.5 % (instead of 54.7% expected)
- Barbed Bloodletter3,893 games · 56.7 % (instead of 54.9% expected)
Cards it wins less with
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion1,032 games · 51.7 % (instead of 55.4% expected)
- Winnowing550 games · 52.2 % (instead of 55.1% expected)
- Pyrrhic Strike3,626 games · 55.4 % (instead of 58.5% expected)
Where it is played
B/G · 33 %
Played in 9.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




