Stratosoarer
Common · Creature — Elemental
5.0PlayableRank 178 of 264
54.7%Rank 147 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 3/5 flier for five mana that defends well, with basic landcycling for two mana. On enter, a creature also gains flying until end of turn, which helps an attack.
Risks. Five mana for a 3/5 without much offensive pressure. It is more of a control card than a threat.
In the draft. A flexible pick for a blue deck: it fixes land troubles or ends up as a good flying blocker. Especially in blue-red.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Common: rank 27 of 81
- Blue: rank 28 of 41
- Cost 5: rank 22 of 32
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 57,505 games
- 2 copies53.8 % · 11,228 games
- 3 copies56.9 % · 1,034 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 22,262 games
- Next two weeks55.6 % · 8,944 games
- After that56.1 % · 3,304 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Shadow Urchin1,763 games · 54.5 % (instead of 51.6% expected)
- Scuzzback Scrounger3,198 games · 55.6 % (instead of 52.9% expected)
- Bark of Doran653 games · 53.0 % (instead of 50.3% expected)
Cards it wins less with
- Maralen, Fae Ascendant1,432 games · 48.4 % (instead of 54.4% expected)
- Kinscaer Sentry1,103 games · 50.1 % (instead of 54.8% expected)
- Bitterbloom Bearer610 games · 49.5 % (instead of 53.7% expected)
Where it is played
R/U · 49 %G/U · 39 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




