Blighted Blackthorn
Common · Creature — Treefolk Warlock
2.0WeakRank 244 of 264
50.8%Rank 240 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 3/7 for five mana that draws a card (and loses you 1 life) when it enters and on each attack if you pay blight 2. A huge wall that, well fed, produces card advantage over time.
Risks. Each blight puts two -1/-1 counters on one of your creatures, possibly itself, which then shrinks. It has no evasion, so it blocks well but attacks poorly.
In the draft. A playable black common, especially in a blight deck with other creatures. A middling pick; without a blight plan it is just a big blocker.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 71 of 81
- Black: rank 37 of 39
- Cost 5: rank 31 of 32
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 28,371 games
- 2 copies50.2 % · 4,068 games
- 3 copies47.2 % · 337 games
Win rate since the set came out (card in hand)
- First two weeks50.2 % · 10,424 games
- Next two weeks51.1 % · 3,116 games
- After that52.7 % · 1,209 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Goatnap405 games · 49.4 % (instead of 44.1% expected)
- Nightmare Sower2,723 games · 49.5 % (instead of 45.9% expected)
- Darkness Descends2,044 games · 47.8 % (instead of 44.5% expected)
- Dream Seizer7,470 games · 50.1 % (instead of 46.9% expected)
Cards it wins less with
- Celestial Reunion318 games · 45.6 % (instead of 49.6% expected)
- Impolite Entrance258 games · 39.1 % (instead of 42.6% expected)
- Sun-Dappled Celebrant2,021 games · 46.9 % (instead of 49.1% expected)
Where it is played
B/W · 62 %
Played in 6.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




