Meek Attack
Mythic · Enchantment
6.0PlayableRank 101 of 264
Good playable that always makes the cut (6.0/10).
Why. An enchantment that turns small creatures in your hand into hasty attackers, for two mana including a red one each activation. It lets you deploy a creature a turn without waiting, but only if its power plus toughness is 5 or less.
Risks. The creature is sacrificed at end of turn, so each activation costs you a card. It does nothing without creatures of that size in hand, and it costs three mana without changing the board the turn you cast it.
In the draft. A niche card you can pass in most decks. Only play it if you already have plenty of small creatures with enter effects.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Mythic: rank 21 of 22
- Red: rank 12 of 40
- Cost 3: rank 24 of 66
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




