Goliath Daydreamer
Rare · Creature — Giant Wizard
6.0PlayableRank 100 of 264
55.2%Rank 132 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A four-mana 4/4: instants and sorceries you cast from your hand are exiled with a dream counter, then each attack lets you cast one of them for free. In a spell-heavy deck, your spells work twice.
Risks. It needs two red mana and a deck full of instants and sorceries. Without them it is just a 4/4, and your exiled spells never reach your graveyard.
In the draft. Take it in a red deck with plenty of instants and sorceries, especially blue-red. Otherwise it stays a decent 4/4.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.6 win-rate points
Its place in the set
- Rare: rank 43 of 61
- Red: rank 11 of 40
- Cost 4: rank 18 of 47
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 20,659 games
- 2 copies52.6 % · 1,052 games
Win rate since the set came out (card in hand)
- First two weeks55.3 % · 6,723 games
- Next two weeks54.8 % · 2,209 games
- After that57.2 % · 823 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glen Elendra Guardian1,121 games · 58.7 % (instead of 53.4% expected)
- Goatnap332 games · 50.9 % (instead of 46.9% expected)
- Gutsplitter Gang1,713 games · 54.1 % (instead of 50.3% expected)
- Impolite Entrance695 games · 49.1 % (instead of 45.4% expected)
Cards it wins less with
- Liminal Hold1,393 games · 50.3 % (instead of 53.8% expected)
- Prideful Feastling1,492 games · 49.6 % (instead of 52.5% expected)
- Lofty Dreams1,192 games · 50.6 % (instead of 53.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




