Eclipsed Flamekin
Uncommon · Creature — Elemental Scout
6.4GoodRank 73 of 264
59.9%Rank 40 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 1/4 that blocks well, and its enter trigger looks at the top four cards for an Elemental, an Island or a Mountain. When it finds something, it hands you a card back.
Risks. It barely attacks, and the trigger can whiff if your deck is light on Elementals. The hybrid cost wants two blue or red mana, so it does not splash.
In the draft. A good uncommon for a blue-red deck or a heavy deck in either colour. Take it over filler, after removals.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Uncommon: rank 20 of 100
- Multicolour: rank 24 of 49
- Cost 3: rank 19 of 66
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 42,061 games
- 2 copies58.0 % · 10,051 games
- 3 copies60.8 % · 1,856 games
- 4 copies or more64.1 % · 223 games
Win rate since the set came out (card in hand)
- First two weeks59.6 % · 18,583 games
- Next two weeks59.7 % · 6,776 games
- After that59.8 % · 2,453 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rimefire Torque183 games · 51.9 % (instead of 47.0% expected)
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion1,831 games · 57.6 % (instead of 54.5% expected)
- Scuzzback Scrounger3,373 games · 58.1 % (instead of 55.1% expected)
- Springleaf Drum698 games · 54.7 % (instead of 51.8% expected)
Cards it wins less with
- Assert Perfection3,158 games · 52.1 % (instead of 57.6% expected)
- Wanderwine Farewell2,439 games · 52.4 % (instead of 57.6% expected)
- Silvergill Peddler2,917 games · 52.6 % (instead of 56.7% expected)
Where it is played
R/U · 45 %
Played in 9.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




