Stoic Grove-Guide
Common · Creature — Elf Druid
4.2WeakRank 223 of 264
52.6%Rank 210 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 5/4 for five, hybrid black or green. From your graveyard you can exile it for two mana to create a 2/2 black and green Elf creature token. Two bodies for one card.
Risks. Five mana for a body with no ability on the battlefield. The token only comes at sorcery speed and only after it dies.
In the draft. Solid filler for a black-green deck. A mid-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.1 win-rate points
Its place in the set
- Common: rank 58 of 81
- Multicolour: rank 43 of 49
- Cost 5: rank 27 of 32
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 52,622 games
- 2 copies55.5 % · 14,659 games
- 3 copies54.6 % · 1,900 games
- 4 copies or more52.4 % · 166 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 21,955 games
- Next two weeks53.3 % · 6,785 games
- After that53.0 % · 2,646 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emptiness2,031 games · 57.4 % (instead of 54.4% expected)
- Perfect Intimidation1,230 games · 51.3 % (instead of 49.0% expected)
- Blood Crypt658 games · 54.7 % (instead of 53.3% expected)
Cards it wins less with
- Champion of the Weird895 games · 50.3 % (instead of 55.4% expected)
- Springleaf Drum725 games · 46.5 % (instead of 50.9% expected)
Where it is played
B/G · 53 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




