Champion of the Weird
Rare · Creature — Goblin Berserker
7.6Very goodRank 22 of 264
59.5%Rank 43 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A 5/5 for four with an aggressive streak: by paying 1 life and blighting 2, you make the opponent blight 2 as well. When it leaves, the beheld card returns to your hand.
Risks. You must behold a Goblin and exile it to cast it. The ability costs you life and counters on your own creatures.
In the draft. Good for a black-red deck with Goblins, take it at a middling-high pick. Without Goblins it is not playable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.8 win-rate points
Its place in the set
- Rare: rank 12 of 61
- Black: rank 4 of 39
- Cost 4: rank 4 of 47
- Average pick: 3.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 15,853 games
- 2 copies56.2 % · 1,250 games
Win rate since the set came out (card in hand)
- First two weeks58.8 % · 4,961 games
- Next two weeks62.4 % · 1,872 games
- After that59.9 % · 639 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Collective Inferno672 games · 56.4 % (instead of 50.3% expected)
- Lasting Tarfire2,787 games · 54.8 % (instead of 50.3% expected)
- Goatnap426 games · 52.6 % (instead of 48.4% expected)
- Grub's Command3,155 games · 60.9 % (instead of 56.7% expected)
Cards it wins less with
- Stoic Grove-Guide895 games · 50.3 % (instead of 55.4% expected)
- Dawnhand Eulogist1,093 games · 52.4 % (instead of 57.2% expected)
- Lys Alana Informant982 games · 52.0 % (instead of 56.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




