Famished Worldsire
Mythic · Creature — Leviathan
5.4PlayableRank 140 of 261
54.3%Rank 174 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A giant finisher: you sacrifice lands to make it larger (three +1/+1 counters per land), then it looks at the top of your library and puts the lands it finds onto the battlefield tapped to make up for them. With ward 3 it is hard to remove.
Risks. Eight mana with three green is very heavy. With no land sacrificed it is a 0/0 that dies at once, and sacrificing lands exposes you if the game does not end soon after.
In the draft. A late-game finisher for a slow green deck with mana acceleration. Take at most one, once your curve is secure.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Mythic: rank 16 of 20
- Green: rank 21 of 41
- Cost 8: rank 2 of 2
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 2,725 games
- Next two weeks52.5 % · 1,047 games
- After that53.8 % · 290 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Invasive Maneuvers707 games · 57.6 % (instead of 54.4% expected)
- Secluded Starforge531 games · 58.9 % (instead of 56.1% expected)
- Thrumming Hivepool518 games · 57.7 % (instead of 55.1% expected)
- Hullcarver537 games · 56.6 % (instead of 54.1% expected)
Cards it wins less with
- Dubious Delicacy552 games · 50.5 % (instead of 56.3% expected)
- Virus Beetle676 games · 51.5 % (instead of 54.5% expected)
- Illvoi Galeblade499 games · 50.5 % (instead of 53.6% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
