Secluded Starforge
Rare · Land
7.2Very goodRank 36 of 261
58.6%Rank 40 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. A land that becomes a late-game mana sink: for five mana and by tapping itself, it makes a 2/2 colorless Robot artifact creature token every turn. It can also pump a creature if you control artifacts.
Risks. It only taps for colorless mana, which hurts decks with demanding colored costs. The pump works only at sorcery speed and needs untapped artifacts.
In the draft. Play it as an extra land in decks that go long. Take it mid-to-late in the pack: it wins slow games, not fast ones.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Rare: rank 23 of 60
- Colourless: rank 4 of 30
- Cost 0: rank 2 of 12
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 33,791 games
- 2 copies59.2 % · 463 games
Win rate since the set came out (card in hand)
- First two weeks59.8 % · 8,864 games
- Next two weeks59.8 % · 4,320 games
- After that57.4 % · 1,679 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Evendo, Waking Haven187 games · 60.4 % (instead of 52.3% expected)
- Meltstrider's Gear198 games · 57.1 % (instead of 52.3% expected)
- Ragost, Deft Gastronaut373 games · 56.6 % (instead of 53.0% expected)
- Alpharael, Stonechosen245 games · 55.5 % (instead of 52.1% expected)
Cards it wins less with
- Quantum Riddler858 games · 55.7 % (instead of 60.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




