Thawbringer
Common · Creature — Insect Scout
5.5PlayableRank 138 of 261
55.6%Rank 140 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.5/10).
Why. A 4/2 for three that smooths your draws both on entering and on dying, since you surveil 1 each time. It is an aggressive body that does not lose value when it trades.
Risks. Two toughness means it dies to almost anything and often trades with something smaller. It is not much help on defense.
In the draft. A fine mid-curve creature for an aggressive green deck, working with any green pair. A reliable common to fill the curve, but not over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Common: rank 25 of 81
- Green: rank 20 of 41
- Cost 3: rank 30 of 64
- Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 71,278 games
- 2 copies56.3 % · 22,201 games
- 3 copies58.2 % · 4,033 games
- 4 copies or more57.5 % · 602 games
Win rate since the set came out (card in hand)
- First two weeks56.8 % · 31,057 games
- Next two weeks55.8 % · 12,983 games
- After that56.5 % · 3,896 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Exalted Sunborn1,166 games · 59.5 % (instead of 56.3% expected)
- Pinnacle Starcage266 games · 54.1 % (instead of 50.9% expected)
- Dawnsire, Sunstar Dreadnought1,266 games · 54.9 % (instead of 51.8% expected)
Cards it wins less with
- Uthros, Titanic Godcore227 games · 46.3 % (instead of 52.6% expected)
- Dark Endurance417 games · 48.7 % (instead of 53.8% expected)
Where it is played
G/W · 68 %G/R · 61 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




