Dark Endurance

Common · Instant

Pick rating

4.8WeakRank 183 of 261

Observed strength

51.9%Rank 237 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. An instant that gives +2/+0 and indestructible: it turns a bad combat into a good trade, or protects a creature from destroy effects. It costs one less if it targets a blocking creature.

Risks. It needs a creature to protect and doesn't stop exile or sacrifice. It's a combat trick, with the usual risk of a two-for-one if answered.

In the draft. A passable trick for creature-heavy black decks, but not one to chase. Take it late, behind your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.9 %(set average : 56.0 %)
Card in the opening hand48.0 %(set average : 54.8 %)
Card drawn during the game54.6 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)4.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 50 of 81
  • Black: rank 30 of 42
  • Cost 2: rank 40 of 57
  • Average pick: 11.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,627 games53.9 %(all pairs : 52.5 %)
1,923 games53.8 %(all pairs : 52.5 %)
1,072 games50.2 %(all pairs : 52.5 %)
1,033 games50.2 %(all pairs : 52.5 %)
346 games57.5 %(all pairs : 52.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.6 %· 470 games
All players, card in hand52.7 %· 3,052 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy52.5 % · 6,769 games
  • 2 copies53.7 % · 475 games

Win rate since the set came out (card in hand)

  • First two weeks52.6 % · 1,996 games
  • Next two weeks53.5 % · 751 games
  • After that51.1 % · 305 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Sunset Saboteur

    8. Sunset Saboteur

    8.7
  • Syr Vondam, Sunstar Exemplar

    12. Syr Vondam, Sunstar Exemplar

    8.3
  • Umbral Collar Zealot

    78. Umbral Collar Zealot

    6.4
  • Timeline Culler

    90. Timeline Culler

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.