Cat Collector

Uncommon · Creature — Human Citizen

Pick rating

7.0GoodRank 44 of 271

Observed strength

58.7%Rank 37 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A 3/2 for three that creates a Food token when it enters and a 1/1 white Cat creature token the first time you gain life each turn. With the Food it produces a Cat almost on its own, giving steady value.

Risks. Its 3/2 body is fragile. Without other lifegain sources you depend on the Food (two mana and a turn) to get a Cat token.

In the draft. A very good uncommon in white, especially with white-black, white-blue or white-green. Take it ahead of most three-drops.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.7 %(set average : 55.7 %)
Card in the opening hand57.9 %(set average : 54.8 %)
Card drawn during the game59.2 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 12 of 101
  • White: rank 9 of 43
  • Cost 3: rank 16 of 69
  • Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

36,348 games56.9 %(all pairs : 56.4 %)
20,356 games56.6 %(all pairs : 56.4 %)
13,380 games55.2 %(all pairs : 56.4 %)
12,704 games56.4 %(all pairs : 56.4 %)
3,506 games60.4 %(all pairs : 56.4 %)
928 games52.4 %(all pairs : 56.4 %)
491 games51.9 %(all pairs : 56.4 %)
392 games42.6 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.9 %· 9,428 games
All players, card in hand58.6 %· 41,111 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.9 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.0 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 76,184 games
  • 2 copies58.7 % · 12,012 games
  • 3 copies59.0 % · 1,207 games

Win rate since the set came out (card in hand)

  • First two weeks58.8 % · 26,095 games
  • Next two weeks58.1 % · 12,822 games
  • After that59.0 % · 2,194 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 31 %U/W · 31 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Celestial Armor

    1. Celestial Armor

    9.4
  • Arahbo, the First Fang

    14. Arahbo, the First Fang

    8.2
  • Empyrean Eagle

    21. Empyrean Eagle

    7.7
  • Ajani, Caller of the Pride

    23. Ajani, Caller of the Pride

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.